Imagine him on the basis of a cavalry knight. He is a hit-and-run type of hero - he quickly runs in, eliminates an enemy or two and runs away, only to strike back again, hitting stronger. What separates Slark from other gankers is the way he does it. He has all that a ganker needs - burst damage provided by Dark Pact, an escape mechanism and pin down skill - Pounce and a skill to hunt - Shadow Dance. He can shift to be a carry-late game although that's not his natural role. Slark the Nightcrawler is a ganker, meaning that he gets cheap items and kills heroes so that carries meaning those the most item-dependent for fullfilling their role can farm in peace.
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